live Barker's Jericho
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Clive Barker's Jericho is an inconsistent first-person shooter, alternating between moments of pure, atmospheric greatness and irritating design paradoxes that suck the fun out of the gameplay. For every incredible set piece--a battle in a Roman gladiator arena, fearful attacks by ghostly children--there is a frustrating sequence that puts every shortcoming in the game proudly on display. There's a lot going on, and sometimes it comes together exquisitely. More often, Jericho's various elements get in the way of one another, creating a game you'll love one moment and hate the next.
Horror writer Clive Barker's touch is most evident in Jericho's overall sense of impending doom. The time-traveling narrative takes you to a number of eras--World War II, ancient Sumeria--and all of them are wrapped in a demonic haze of darkness and dread. The architecture is brooding and imposing, shadowed corners look like they could harbor something truly sinister, and soft ambient lighting brings it all together to make for a cohesive look. The sound design is equally sinister, with the quiet, pulsing soundtrack and the sound of dripping water making you wonder what you might be encountering ahead. That isn't to say that Jericho is a truly scary game. It's incredibly dark (you'll get good use of your flashlight), often intense, and always a little eerie, but you'll never jump out of your seat. It's a Gothic paradise, and as a study in pure atmosphere, it succeeds in spades.
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